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Tutti in Treno

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Tutti in Treno

Tutti in Treno

2019

Designed by Francesco Testini, Walter Obert

Published by Red Glove

Description

In Tutti in Treno each player is a little train driver. The player with the lead throws 3 colored dice and combines them to move his train on a modular path with different landscapes (mountains, hills, lakes, snow and deserts), trying to stop at the stations to pick up passengers. Passenger tiles are worth only 1 point, but if players are able to deliver them to the next station, then the tiles are flipped over and may be worth from 2 to 4 points at the end of the game. The unused dice may be invested in some powerful and surprising bonus tiles to be used any time during the game. The first train driver who arrives at the last station of the path will also get a punctuality bonus, represented by a stationmaster hat. The mechanics of Tutti in Treno not only are thought to highlight the idea of a path game keeping it always fun, but they also encourage kids to make some basic strategy choices, training at the same time logic and sense of space. —description from the publisher

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Game data sourced from BoardGameGeek, used under their API terms.