MotoCross Madness
1993
Designed by (Uncredited)
Published by Hart/Ridge
Categories
Mechanics
Description
The player to first cross the finish line wins. In Advanced play, the driver with the most points after 5 races is the champion. Roll the die and move a vehicle along the course. Cards that are drawn on the Jump squares penalize or advance the play. Likewise certain squares on the track advance or hinder the race, such as the pit stop which temporarily takes vehicles out of play. Several modifications are suggested in the instructions. Contents: Game Board 2 Dice Deck of Jump Cards 4 Playing Pieces Rules
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Game data sourced from BoardGameGeek, used under their API terms.
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