Corporate Affairs 301
1991
Designed by Alwyn Gregory
Published by (Self-Published)
Simulate manouverings without financial responsibility. Simulate corporate politics. The activity that teaches you to who to trust. The activity that needs no power or batteries. Keep active the mind of a 104 year old. Teach it to a 4 year old. Corporate Affairs 301 may be played by 2 or 3 Stkrs (Stockholders). When 2 Stkrs are present, they shall manipulate Blue Company and Green Limited personnel primarily, and Red Corporation secondarily. When 3 Stkrs are present, Red Corp. personnel will be manipulated by the Red Stkr only. Different coloured stick pins represent various company positions from Presidents to Grunts, each with different movement rules. A Stkr loses when the company loses its last Grunt. —user summary
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