Table Air Combat: B-25H Mitchell
2017
Designed by Andrew G. Nelson
Published by Paper Forge
Table Air Combat is a fast, simple air combat game that can be played on any flat surface. Each ruleset is a self-contained game including cut-out miniatures of one aircraft and a set of rules. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Each player has a flight of four fighters, represented by two counters. Aircraft counters move by means of curved performance rulers that represent the aircraft s historical cornering ability and maximum speed. TAC is designed for portability: the entire game can fit in a plastic bag. Even the largest battles can take place on a fast-food restaurant table. The B-25H was an armoured strafer version of the B-25. The bombardier's position was replaced with a 75mm field cannon, the glazed nose was replaced with armour plating, and an additional four .50 machine guns were installed. B-25H aircraft engaged in anti-shipping and low-level strafing. This set is a self-contained rulebook that includes miniatures for the B-25H and contains four scenarios that may reference other aircraft: Destroyer: A single B-25H element engages a gun duel against a Japanese destroyer. Convoy: Attack a Japanese supply convoy. Wewak: Fight A6M5 Zero fighters while skip-bombing Japanese shipping Rabaul: Strafe a heavily-defended Japanese airfield using parafrag bombs. Heavy AAA fire and continually-spawning A6M5 Zero fighters threaten to overwhelm the strafers. New rules include: AAA positions: Land-based guns that guard targets. Flak suppression: Heavy maching gun fire can temporarily stop a ship or AAA position from firing. Parafrags: Small fragmentation bombs that are used at low altitudes. New targets include: Kagero-class Japanese destroyer Japanese cargo ship Japanese airfield AAA positions —description from the publisher
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