Table Air Combat: I-16 Ishak
2016
Designed by Andrew G. Nelson
Published by Paper Forge
Table Air Combat is a fast, simple air combat game that can be played on any flat surface. Each ruleset is a self-contained game including cut-out miniatures of one aircraft and a set of rules. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset. Each player has a flight of four fighters, represented by two counters. Aircraft counters move by means of curved performance rulers that represent the aircraft s historical cornering ability and maximum speed. TAC is designed for portability: the entire game can fit in a plastic bag. Even the largest battles can take place on a fast-food restaurant table. The I-16 was an advanced design in the 1930s, but was obsolete by the time World War II started. Modern fighters such as the Yak-1 and MiG-3 had not been built in sufficient numbers, leaving the I-16 as the major defender against superior German and Japanese aircraft. This set is a self-contained rulebook that includes miniatures for the I-16 and contains four scenarios that reference other aircraft: In the Battle of Brunete, I-16s fight early German aircraft in the Spanish Civil War: Bf-109E and He-111 Battle of Wuhan: I-16s of the Republic of China Air Force defend against the Japanese A6M2 Zero and G4M Betty. Moscow: A Luftwaffe strike force attacks Moscow using Bf-109F and Ju-87 Stuka. Stalingrad: Ju-87 Stukas and I-16 Ishaks provide close air support in the city. —description from the publisher
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Game data sourced from BoardGameGeek, used under their API terms.
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