Flip
2019
Designed by Mi-Sun Kim, Ji-Young Kim, Beagle Games
Published by BG Infinity, 2Plus Games (灣加遊戲), Gemblo Company
FLIP is a communication & storytelling game that help you to get to know others and learn their strengths and weaknesses. It is designed to experience personality theory through transactional analysis. You can play FLIP in three different ways. 1. Players draft six weakness cards (five of which are their real weaknesses and a fake one), players pick three cards from their hands and tell stories about their weaknesses and others guess whether each stories are real or fake. 2. Players take six weakness/strength cards (one side is weakness and the other side shows strength), open a situation card in the middle of the table, each player picks one card from hand and explain how the weakness or strength can help them overcome the situation they are facing, then they vote who told the most persuasive story. 3. Open top five cards from the deck and lay them on the table weakness-side up, one player becomes a protagonist, everyone including the protagonist him or herself picks two weaknesses that are most likely the protagonist's personality and write the card numbers on their sheets. Each correct guess gives you a point. To achieve victory, you must try hard to understand other players characteristics and also make yourself appealing. You can play FLIP with people you ve just met or people you ve known for a long time. A few examples of the weakness/strength cards: (I'm stubborn/I have strong will) (I act without thinking/I enjoy challenging myself) (I take too much time to make decisions/I think deeply first, and then act)
We may earn a small commission when you buy through these links.
Game data sourced from BoardGameGeek, used under their API terms.
%2Fpic4905289.png&w=1440&q=75)