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Wunchunk

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Wunchunk

Wunchunk

2019

Designed by Craig Duncan

Published by (Web published)

Description

Wunchunk is an abstract strategy game for 2 to 4 players that is played on a "hexhex" board (a hexagonal shaped board made of hexagonal cells). Recommended playing sizes are boards with 6 cells per side for 2 players and 8 cells per side for 3-4 players. In Wunchunk, players aim to unify their pieces as much as they can by the end of the game, while keeping their pieces separate early on so as to increase their power. WUNCHUNK RULES IN BRIEF (rules with detailed examples are available here) Players take turns placing stones on a hexhex board, until the board is full or until all players pass consecutively. Groups of like-colored stones are "chunks" if they contain two or more stones; single stones are merely "crumbs." The winner is the player with the fewest CHUNKS in his/her color of stones at the end of the game. (See the "final scoring examples" posting in the forum for illustrations.) In the case of a tie in the number of chunks, the tied player with the "fewest small" groups wins. That is, tied players compare their number of CRUMBS; the player with the fewest crumbs wins. If the number of crumbs is also tied, then players compare their number of groups consisting of exactly two stones; the player with the fewest size-2 groups wins. If the players have the same number of size-2 groups, then they compare size-3 groups; the player with the fewest size-3 group wins -- and if need be, players keep comparing groups on up through the various sizes (size-4, size-5, ...) until the tie is broken. (In the two player game, an "all the way up" tie is mathematically impossible so long as the players did not prematurely pass. In the multi-player game, an "all the way up" tie is theoretically possible but non-existent in practice.) On his/her turn, a player is allotted a number of stones equal to his/her current number of chunks. (The initial board configuration begins -- Othello-like -- with each player having one chunk already on the board. See the "Starting Configuration" posting in the rules forum for details.) A player may play any number of stones from 0 (a pass) up to his/her allotted number. A player may play any color of stone (even an opponent's color); multiple stones can be any color or color mix. Balancing Rule: In order to offset an advantage for Player 1, there is the following restriction: when placing their second single stone, Player 1 cannot place this stone in a way that creates a second chunk in their color. Wunchunk draws inspiration from Yodd by Luis Bola os Mures (in its unification goal and the freedom to play an opponent's color) and Catchup by Nick Bentley (in allowing the trailing player to play more stones). Honors Wunchunk won 3rd place in the Best Combinatorial 2-Player Game Contest of 2019 Example This forum posting gives an example of a Wunchunk endgame, which shows the above rules in action. -description from designer

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Game data sourced from BoardGameGeek, used under their API terms.