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Throneworld

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Throneworld

Throneworld

1997

Designed by Thomas Lehmann

Published by TimJim Games, Prism Games, TimJim Games, Prism Games

Description

Players expand from their home world to explore systems, starting at the edges of a board and working inward towards the center Throneworld. The systems get progressively tougher as players move inward which often involves battling units of greater size and/or technology level. The interesting mechanics allows players to choose 11 different unit types (6 space and 5 ground) to organize into fleets, explore and conquer worlds. In addition, there are four types of technology: Space Combat, Ground Combat, Jump (controls how far a fleet may move), and Communications (controls the distance you can control fleets). Players compete to be the first to control a certain number of systems for a full turn. Controlling the Throneworld counts as six (6) systems.

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Game data sourced from BoardGameGeek, used under their API terms.