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TKG ARENA: The Arcane Scribes

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TKG ARENA: The Arcane Scribes

TKG ARENA: The Arcane Scribes

2019

Designed by Chub Tan

Published by The TKG Comic Circle

Description

The Arcane Scribes The Arcane Scribes are the trusted aides of the mighty Magi. They are tasked with channeling the necessary mystical energies from the Elemental Oinks to awaken the runic manifest arriving from the various realms so as to inscribe powerful spells into scrolls ready to be cast by their prodigious masters at the snap of fingers during deadly battles of magic. Are you good enough to win the minion of the month award? TKG ARENA: The Arcane Scribes is a game set up for 2 to 4 players. Components required for this game: FULL SPELL DECK: 1 WORLD TILES: 48 OINKS: 2 from each element for each player (Default) Winning Condition The player with the most victory points at the end wins the game. The Arcane Scribes consist of a group of world tiles representing the sources of an array of available spells furnished by a FULL SPELL DECK, symbolizing the runic manifest. Players take on the role of an arcane scribe choosing and inscribing spells onto their master s scroll by activating the required number and type of Oinks. The value of the collection of spells scribed depends on the strategic choices made and can be measured in terms of victory points. Victory points are tabulated as follows: 1. The victory points from each spell card scribed are equal to the FACE VALUE of the spell card. E.g. A Telegate spell is worth 8 victory points. 2. The victory points of each spell card of an element double if all other players have less spells of that element in terms of number of spells scribed. 3. Reserved spells that are not scribed are worth 0 victory points. Ending Condition The game will end immediately when there are less spells cards than the number of players in play. Setup Players start the game by each drawing a card from the top of the common shuffled FULL SPELL DECK. The player with the highest number starts first and the players get their turns in a clockwise manner. The drawn cards go back to the bottom of the FULL SPELL DECK. In the case of ties, the tied players draw again till the turns are resolved. Players then draw 5 world tiles from a stack of shuffled world tiles faced up from topmost first. The world tiles are put adjacent to each other in a row side by side faced up. 5 spells cards are drawn from a re-shuffled FULL SPELL DECK and placed on each of these world tiles from left to right. The rest of the spell cards in the FULL SPELL DECK remain face down as a pile. Additional Notes Each player may only have a maximum of 5 Oinks (of any type) in their possession. Any above this limit must be immediately discarded back to the common supply. Players may choose what they want to discard whenever this limit is exceeded. Whenever the common supply is not able to fulfil any needs, the need will be unfulfilled. Game Flow During each turn, players can do one of these four actions: 1. Take 2 Oinks of different elements from the common supply. 2. Exchange 1 Oink for up to 3 Oinks from the common supply. The Oink must be of a different element from the 3 Oinks traded. The 3 Oinks must be of the same element type. 3. Reserve a spell card and place it face down in the respective player s personal playing space till it is scribed at the normal cost. For 1 – 4 players, up to 2 spell cards can be reserved at one time. 4. Scribe a spell card and pay for the cost depending on the FACE VALUE of the spell card. 1 Oink of any element is required for each unit of the FACE VALUE. E.g. for a FACE VALUE of 9, 9 Oinks must be expended and returned to the common supply. If the Oink used is of the same element type as the spell card to be scribed, it will count as 2 Oinks for this purpose. E.g. An ASHW spell of FACE VALUE 9 can be scribed with 4 ASHW Oinks and 1 Oink of any other element. When a player either reserve or scribe a spell card and the spell is moved from the world tile to the player s personal playing space, the elemental insignias on the world tile will be revealed and a follow up effect for th

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Game data sourced from BoardGameGeek, used under their API terms.