Tempus Quest: Episode 3 – Decision at Degna
2019
Designed by Chris Anderson
Published by Button Shy
An honest days work is well and good, but nothing pays quite like crime, and between the usual backbone of smugglers and petty crooks, and the destabilizing presence of the liberation at Degna Station, there is more than enough work here to pay for at least a metajumps worth of fuel. Games in the Tempus series work similarly to roll and write games where players roll dice and use the results to fill in a sheet. In the Tempus System, instead of using dice, players will use the date and time to randomize setup and available actions. —description from the designer
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Game data sourced from BoardGameGeek, used under their API terms.
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