Fawlty Towers
2016
Designed by Jørgen Brunborg-Næss
Published by (Web published)
This simple game aims to blend tactical choices with dexterity, and requires you to balance the risk of stacking cubes on the tallest tower against the reward of getting the highest valued cards on the table. 4 columns of cards are laid out on the table. Players get cards by stacking cubes on any one of 4 towers. In order to get for instance the third card in a column, you have to place a cube of the same colour as the card on top of a tower that contains at least the cubes to match the colours of the cards in the two first spaces. If the tower falls, you get nothing. Score points based on the values of the cards, and the sets of similar symbols that your are able to collect. —description from the designer
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Game data sourced from BoardGameGeek, used under their API terms.
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