Battle for the Orkneys
0Designed by Oliver Newton
Published by (Self-Published)
In an alternative universe, Orkney is under attack by the Nazi s, who are attempting to claim the islands for themselves, to give them a possession of the best Whiskey Distilleries. The Orcadians quickly take defence against their invaders, taking a stand towards those who would use their sacred drinks for nefarious purposes. The Nazi s only have limited knowledge of the islands, but know of 6 key ways they can try to gain access to Kirkwall. Once they gain the Capital, all (whiskey) will be lost! Orcadians receive gold then recruit units (cost = strength), placing them on the red circles. Orcadians move and can attack any units in the next location. Nazi s draw cards and spawn units based on the cards Nazi s move their units towards Kirkwall along the path. If there is a unit there, they can attack. If the next location doesn t have a unit, they can destroy it if they have a strength of 5 attack or more. Game is over when there are no more Nazi cards to draw. —description from the designer
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Game data sourced from BoardGameGeek, used under their API terms.
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