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Bloom

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Bloom

Bloom

2008

Designed by David Franck, Laurent Escoffier

Published by Quined White Goblin Games, Quined White Goblin Games

Description

In Bloom, gardeners strive to gather various flowers to make beautiful bouquets. The challenge is that each gardener can only afford the space to plant one type of flower. Of course, a gardener could just take what he needs from his neighbors' flowers. Naturally, that means that he must jealously guard his own fields, as well. Each gardener has an animal, and the two of them defend their garden's fields from unwelcome harvests. Each player has nine field tiles, each three parcels by three parcels in size. Each parcel can be cultivated with its matching flower, or simply plowed instead. Players harvest flowers by covering them on theirs or others parcels with their own field tiles, which are placed partially overlapping the existing field tiles. A winner of the 2006 Concours International de Créateurs de Jeux de Société (as La Bonne Soupe).

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