Think: Cocktail
2006
Designed by Uli Geissler
Published by Ravensburger AG
Mechanics
Description
Players try to find the right ingredients that are specified on a given cocktail card by simultaneously collecting tokens. All players act in real-time in this game. The tokens for ingredients must be collected in a specific sequence. The player that can finish a cocktail card first collects the card for points.
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Game data sourced from BoardGameGeek, used under their API terms.
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