Spire's End
2019
Designed by Greg Favro
Published by Rosiness, Favro Ventures, LLC.
Spire's End is a solo and cooperative card game with enemy encounters, interactive story-driven scenarios, and high-end art & design. It's a unique gaming experience without a lot of baggage. Simple set-up, intuitive rules, and minimal components. No DM, no bookkeeping or character sheet. Just you, an oversized deck of cards, dice and cube markers. I am trying to harness my childhood entertainment, raw, analog and unknown. My influences include a wide range of childhood nostalgia like 70s D&D, Planet of the Apes, The Time Machine and Land of the Lost. There are hints of Zork, Monkey Island, and 80s- 90s fanzines. It should feel like something tucked away in the closet for decades that you just discovered. Admittedly with some modern aesthetics…, we will pretend it s ahead of its time. It's the grisly tale of a strange tower that emerges in the heart of a bustling Viking city. The townsfolk have vanished. It s up to you to mount a rescue and unravel the mystery at any cost. You move through the game like a book. But in this case, it's a stack of ominous cards. Flip them over, make difficult choices and let the story unfold. You have 7 adventurers (7 chances) to face the countless dangers of the spire. The core gameplay mechanics revolve around combat. To perform actions & attacks it will cost characters hit points. Every action is a risk. To execute stronger attacks you will need to spend more hit points. This makes for tense, close, ruthless battles. Higher risk garners greater rewards, but at a higher cost. Choose your actions carefully! This is a Six-Chapter adventure, each of which includes a major encounter, loot, choices, dice events and a lot of surprises!
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Game data sourced from BoardGameGeek, used under their API terms.
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