Propertunity
1999
Designed by Andrew Marsh
Published by (Self-Published)
Players are property developers seeking to achieve the pre-determined victory conditions by aquiring property and selling at a profit. Income is gained from holding properties and getting rent,but along the way disasters can befall the struggling developer and there are the ever-present expenses to be paid. The winner is the first to achieve the pre-arranged victory conditions; these are agreed by the players and range from playing for a time limit to holding x number of properties and x amount of cash; thus the game length is variable based on the time avaiable. The game is produced and published privately. Home Page: http://www.Propertunity.com
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Game data sourced from BoardGameGeek, used under their API terms.
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