Kruzno
2004
Designed by Mark Palko
Published by Kruzno
Kruzno is an abstract strategy game usually played with two players on a hexagonally tiled board. Though the rules are extremely simple (three minutes to learn for most players), the number of possible moves and interactions are comparable to chess. Kruzno uses standard chess pieces (bishops, knights and rooks) but is more closely related to hexagonal checkers and R.C. Bell's Jungle Game. Like the Jungle Game, capturing is non-transitive: bishops capture knights; knights capture rooks; rooks capture bishops. This split between offense and defense means that most standard strategies of move and capture have to be scrapped or reworked. Game variants include versions with reduced number of pieces for faster play and expansion sets for three players. Home Page: http://www.kruzno.com/
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Game data sourced from BoardGameGeek, used under their API terms.
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