What Were You Thinking?
1998
Designed by Richard Garfield
Published by Wizards of the Coast, Wizards of the Coast
In What Were You Thinking?, the best answer to a question isn t necessarily the correct answer. Instead, players want to come up with the same answer chosen by everybody else--whether it's right or wrong. Players take turns asking questions from the question cards. Everyone writes answers to each question, and everyone whose answer agrees with the majority is right. However, other players will be trying to guess what you will answer, so maybe you should give the answer you think is right. If you re not careful you ll find everyone asking, What were you thinking? The object of the game is to guess the most common answer (by the current players) to each question. If no one else answers the same way you do, you move up the penalty track...and maybe out of the game. When someone gets to the top of the penalty track, everyone else wins.
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