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Subtext

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Subtext

Subtext

2019

Designed by Wolfgang Warsch

Published by Compaya.hu: Gamer Café Kft., Compaya.hu - Gamer Café Kft., Broadway Toys LTD, Edition Spielwiese, Act in games, Act in games, Edition Spielwiese, Broadway Toys LTD, Buly Games, Buly Games, Stronghold Games, Pegasus Spiele, Pegasus Spiele, Stronghold Games

Description

In Subtext, players try to communicate with one another by drawing hints about the word on their card. Drawing well is not required — just being clever in selecting your hints. Each round, one person is the dealer. This player looks at their word, then shuffles the card into the cards for the other players and distributes them randomly. By doing this, one player will have the same word as the dealer, but nobody — not even the dealer — knows who it is. The dealer then draws a picture, and you want to hint at your word so that ideally only the person who has the same word will understand what you're depicting. In the subsequent guessing phase, all players (including the dealer) guess which player got the same word as the dealer. Points are awarded based on the number of incorrect guesses, but the dealer and their partner have to guess correctly to even get points. How vague do you want to be in your drawing efforts to still get your message across without anyone else knowing it?

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Game data sourced from BoardGameGeek, used under their API terms.