Sin Retorno
2017
Designed by David Ivan Salcedo Casareto
Published by Rath's Edge
Sin Retorno ("Deadlock"), GAME IN SOLITARY "And I was there, standing in the middle of that gloomy entrance, I did not know what I was doing or why I was here ... that voice, it rumbled in my head ... and something deep inside me told me that I should look something ... and that something was ... " Objective ::: Survive long enough to claim the objectives of the "Mission Letter", escape and thus win! Set in the myths of Lovecraft, this game immerses you in the desperation of trying to escape from a mansion in which everything seems to attack you. Turn after turn you must decide whether to steal a new card, face evil or escape at full speed, but remember! You have a mission to accomplish, do not delay, time is running out and things get complicated, resources are agonizing or What is worse, you can fall into total madness. Sin Retorno is a game in which the decision making is critical and only you know what you are looking for through the mansion or what is best for you. —description from the designer SIN RETORNO, JUEGO EN SOLITARIO "Y yo estaba all , de pie en medio de esa sombr a entrada, no sab a lo que estaba haciendo o por qu estaba aqu ... esa voz, retumb en mi cabeza ... y algo muy dentro de m me dec a que deber a buscar algo ... y ese algo era ... " Objetivo ::: Sobrevivir el tiempo suficiente para reclamar los objetivos de la "Carta de Misi n", escapar y as ganar! Ubicado en los mitos de Lovecraft, este juego te sumerge en la desesperaci n de tratar de escapar de una mansi n en la que todo parece atacarte. Turno tras turno debes decidir si robar un a nueva carta, enfrentarte al mal o escapar a toda velocidad, pero recuerda !Tienes una mision que cumplir, no demores, que el tiempo se acaba y se complican las cosas, se te agontan los recursos o lo que es peor puedes caer en la locura total. Sin Retorno, es un juego en el que la toma de decisiones es critica y solo t sabes que es lo que buscas a trav s de la mansi n o que es lo que mas te conviene. —description from the designer (Spanish)
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Game data sourced from BoardGameGeek, used under their API terms.
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