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El Juego de Botilde

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El Juego de Botilde

El Juego de Botilde

1983

Published by (Self-Published), Dalmau Carles Pla S.A.

Description

Game based on the traditional Game of the Goose. It was used in a giant size in 1983 in the Spanish most famous TV contest "Un, dos, tres... responda otra vez" (on which the British "Three, two, one" was based) and shortly after comerciallized as a board game for the general public. For this game two different dices are used: One is the traditional dice from 1 to 6; and in the other there are four images of Botilde, one x2 and one negative sign. If it falls in Botilde the throw of the other dice remaines unchanged; while a x2 doubles that roll; and the - forces to go back instead of advance. As in the Game of the Goose, falling into a Botilde means going "from boot to boot and shoot because it touches you". There are also question boxes; and trip boxes, which assignes a try-out. The other boxes all have a specific function, sometimes positive and sometimes negative, including those that make leaving the game. In the last section, called "the magic circle", the players would go around until they are eliminated or fall exactly in the Booty playing only with the traditional dice. —user summary (translated) Juego basado en la tradicional Oca. Se utiliz en un formato gigante en 1983 en el concurso de TV "Un, dos, tres... responda otra vez", para ser comercializado al poco tiempo como juego de mesa para el p blico general. Para este juego se utilizaban dos dados diferentes: Uno era el dado tradicional del uno al seis; y en el otro hab a cuatro im genes de Botilde, un x2 y un -, si ca a en Botilde la tirada del otro dado quedaba sin cambios, mientras que un x2 doblaba esa tirada, y el - hac a retroceder en lugar de avanzar. Como en la oca, caer en una Botilde significaba ir "de bota a bota y chuta porque te toca". Tambi n hab a casillas de pregunta, y casillas de tropez n, que asignaban una prueba. El resto de casillas ten an todas una funci n espec fica, unas veces positiva y otras negativas, incluyendo las que hac an abandonar el juego. En el ltimo tramo, llamado "el c rculo m gico", los jugadores ir an dando vueltas hasta que fueran eliminados o cayeran exactamente en el bot n jugando solamente con el dado tradicional. —user summary

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Game data sourced from BoardGameGeek, used under their API terms.