Komm raus, du Wurm
2002
Designed by Virginia Charves
Published by Klee
Categories
Mechanics
Description
Several colorful worms are hiding in the earth (slots in the game box). Only their head is showing, their tail (different length - 6-9 segments) is hidden. Now Flip the bird is trying to pull them out of their hiding place. Each player rolls a die (that shows the numbers 2-6, and a wild card). He moves Flip that number of spaces along his track. If there is a worm at this spot, he pulls out that many segments. If this pulls out the worm completely, he collects it. Goal is to collect 3 worms. Ages 4 and up.
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Game data sourced from BoardGameGeek, used under their API terms.
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