Dice Alley
1999
Designed by (Uncredited)
Published by Infinite Wonders
This is a game with 5d6 where the "poker hand" you roll plus the total of the pips determines how "good" a ball you rolled. If not a strike, you roll all five dice again - if the poker and pips are good enough, you will pick up the spare. A "five of a kind" is an automatic strike; failing that, a total pip count of 10 or less is a gutter ball. From the back of the box: "Finally -- A chance to experience the spine-tingling excitement of the bowling alley without leaving the comfort of your own living room! Hold your breath as you roll the dice -- will it be a Straight for a Strike? Will 2 Pair pick up the Spare? Or will you fall and roll a gutter ball! Fun for the whole family! Scores just like bowling. (Shoe rental not required, loud shirts recommended)" Game Contents: Game result board + four "chips", 5 dice, Rules, and a pad of bowling score sheets with five entries on each. Item #DA9901
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Game data sourced from BoardGameGeek, used under their API terms.
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