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Empires in Arms

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Empires in Arms
Rank #2241

Empires in Arms

1983

Designed by Harry Rowland, Greg Pinder

Published by Australian Design Group, The Avalon Hill Game Co

Rating
7.6
Weight
4.4/5
Description

box avalon hill editionquotempire armsquot boardwargame cover major element diplomacy warfare napoleonic war player absolute monarch major european power austria france great britain prussia russia spain turkey guide nation maze conflict interest ambition characterize napoleonic europe major power individual economic military geographic advantage disadvantage player negotiate alliance dictate peace treaty administer conquest conduct warfare land sea maneuver corp fleet constant struggle survival prestigebull numerous scenario vary size length fourturn twoplayer scenario turn sevenplayer grand campaign game bull great military leader napoleon france nelson great britain blucher prussia prince charles austria morebull uncontrolle major power rule allow realistic use extra major power campaign game seven player availablebull unique combat system land combat take account effect leadership grandtactic number morale type troop present siege include storming sortie sea commander try hold quotwindgaugequot mass shore battery protect harbor blockade enemy fleetsbull economic system money manpower availability home province conquest determine recruiting national strengthcontent diecut counterstwo quot quot mapboard rulebook dice double sided display chartsform identical double sided chartstable reference page national cardsbgg description boardgame cover major element diplomacy warfare napoleonic war player absolute monarch major powersengland france austria russia prussia spain turkey game last turn month approx playing time hour month split phase diplomatic phase player negotiate deal forge alliance etc reinforcement phase player sequence add reinforcement naval phase player conduct naval move sequence land phase player move fight army sequence month additional phase add economic phase player collect resource purchase future reinforcement win game nation need amass victory point score economic phase base nation political status status gravitate central position player continually quotpolitikquot reach goal

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