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Mithril

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Mithril

Mithril

2006

Designed by Olivier Lamontagne

Published by (Looking for a publisher)

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Description

In Mithril, each player plays a team of dwarves exploring a mine to discover buried valuables, such as gold, beer, mithril and a treasure chest. Players must dig carefully to avoid being crushed in a cave-in, as the mines' stability is unpredictable, and the other players can sometimes trigger cave-ins and other hazards. The game ends when a players brings the treasure chest back to his entrance. Then, the richest player wins the game. The game is still under development.

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Game data sourced from BoardGameGeek, used under their API terms.