El Túnel del Tiempo
1984
Published by Feber Juegos
The Tunnel of Time is a board game for 2 to 4 players whose purpose is to gather 3 groups of historical chronicles regardless of the era to which they belong. To do this, we must move around the central area of the board in order to acquire passport cards with which to jump in time and face the challenges that each season brings us. Surviving the challenge entails getting us one of the coveted chronicle letters. The six epochs are: Prehistory, Ancient Age, Middle Ages, Modern Age, Contemporary and Future Age. The board is divided into its central part by 6 seasons that can be skipped if you have the right passport, simply moving the vintage sheet so that they end up configuring a completely new board suitable for the time in which it is played. Around these moving sheets are the squares by which players will move to get the coveted passports with which to jump to the time whose chronicle letters need, or simply to face the challenges that the current era proposes. When changing the era, we will move the moving parts of the center of the board so that it changes along with the elements common to the era. —description from the publisher (translated) El T nel del Tiempo es un juego de mesa para 2 a 4 jugadores cuyo fin es el de reunir 3 grupos de cr nicas hist ricas independientemente de la poca a la que pertenezcan. Para ello, deberemos movernos alrededor de la zona central del tablero con el f n de adquirir cartas de pasaporte con las que saltar en el tiempo y enfrentarnos a los desaf os que nos depare cada poca. Sobrevivir al desaf o conlleva hacernos con una de las codiciadas cartas de cr nica. Las seis pocas son: Prehistoria, Edad Antigua, Edad Media, Edad Moderna, Edad Contempor nea y Futuro. El tablero est dividido en su parte central por 6 pocas a las que se puede saltar si se tiene el pasaporte adecuado, simplemente moviendo las hoja de poca para que stas acaben configurando un tablero completamente nuevo adecuado a la poca en la que se juega. Alrededor de stas hojas m viles se encuentran las casillas por las que los jugadores se mover n para conseguir los codiciados pasaportes con los que saltar a la poca cuyas cartas de cr nica necesiten, o simplemente para enfrentarse a los desaf os que la poca actual proponga. Al cambiar de poca, moveremos las partes m viles del centro del tablero para que ste cambie junto con los elementos comunes a la poca. —description from the publisher
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