El extraño caso de la calle Morgue
1985
Designed by Pepe Pineda
Published by CEFA (Celulosa Fabril S. A.)
A funny game of imagination. Morgue street lived a time of maxium splendor. Its good location, the large gardens that surrounded it and its proximity to the Wax Museum were the incentives for a good number of people to decide to open their business there. Its many shops, crossed between generations, filled the area with life and color. Unfortunately, this situation would not last forever. The mysterious disappearances began to happen in the neighborhood, night after night. With them, businesses lost their customers. The result? The wonderful street turned into a dark and gloomy space. The only one who seemed to dare cross it was an old journalist, moved by his curiosity. He knew that a murderer was on the loose, but how to find him? In these cases, a saleswoman in a clothing store seems as suspicious as a vagabond ... After an intense investigation, he found the answer. He hurried to call the neighbors to communicate their suspicions, but when they arrived at the newsroom, the situation they found could not be much worse: the journalist had disappeared and, with him, any evidence. Inside the Strange Case of Morgue Street, we found a brochure entitled 'Rules of the Game'. However, it only narrated the setting and listed the components. Cefa proposed us to initiate an investigation. A group of young people would enter the mysterious street, ready to find the identity of the murderer. One of the owners of the inhabitants of the neighborhood would be marked as a murderer. The way and the way to discover it are the rules that you have to invent. From there, the manual left blank lines for its owner to invent game mechanics. —description from the publisher (translated) Un divertido juego de imaginaci n. La calle Morgue vivi una poca de m ximo esplendor. Su buena situaci n, los amplios jardines que la rodeaban y su proximidad con el Museo de Cera fueron los alicientes para que un buen n mero de personas decidiese abrir all su negocio. Sus muchas tiendas, traspasadas entre generaciones, llenaban de vida y de color la zona. Por desgracia, esta situaci n no durar a eternamente. Las misteriosas desapariciones comenzaron a sucederse en el barrio, noche tras noche. Con ellas, los negocios perdieron a sus clientes. El resultado? La maravillosa calle acab convertida en un espacio sombr o y tenebroso. El nico que parec a atreverse a cruzarla era un viejo periodista, movido por su curiosidad. Sab a que un asesino andaba suelto, pero c mo encontrarlo? En estos casos, una dependienta de una tienda de ropa parece tan sospechosa como un vagabundo… Tras una intensa investigaci n, encontr la respuesta. Se apresur a llamar a los vecinos para comunicarles sus sospechas, pero cuando stos llegaron a la redacci n del peri dico, la situaci n que encontraron no pudo ser mucho peor: el periodista hab a desaparecido y, con l, cualquier prueba. En el interior de El Extra o Caso de la Calle Morgue, encontr bamos un folleto titulado Reglas del Juego . Sin embargo, en l s lo se narraba la ambientaci n y se enumeraban los componentes. Cefa nos propon a iniciar una investigaci n. Un grupo de j venes se adentrar a en la misteriosa calle, dispuesto a encontrar la identidad del asesino. Uno de los due os de los habitantes del barrio quedar a marcado como asesino. El modo y la manera de descubrirlo son las reglas que t tienes que inventar. A partir de ah , el manual dejaba l neas en blanco para que su propietario inventase la mec nica de juego. —description from the publisher
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