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Blood in Space

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Blood in Space

Blood in Space

2018

Designed by Gottardo Zancani

Published by STUDIUM CMLXV

Description

Blood in Space is a micro but complete set of rules for solitaire or co-op skirmish game, set on a sci-fi background. Micro refers to the small set of rules, the small time required to complete one game session and the small number of miniatures required (4-10 figures being a common range). The game includes eleven Scenarios covering iconic sci-fi scenes like exploring the planet surface, attacking an enemy base, searching an abandoned starship, freeing prisoners. Event markers placed on the Map will create the needed Fog of War and randomize the placement of enemies, events and of course loot! Terrain rules allow to quickly create different planetary conditions. Scenarios can be played individually or as part of a Campaign game: in this case a flowchart will (randomly) determine the next mission; as an example, after a Exploration mission a bad roll could send your characters on the Ambush scenario. Characters on a Campaign will be able to improve their characteristics, but with the improvement of the Reputation Level of your Crew, your enemies will also become stronger. Activation of units (friendly and enemies) is managed with a pool of activation markers, but you can never be sure that every unit will be activated. When an Enemy marker is drawn by the pool you will roll on the ENEMY ACTIVATION table in the current Scenario to determine the unit to activate and its orders.

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Game data sourced from BoardGameGeek, used under their API terms.