Seeräuber-Spiel
1984
Designed by Stefan Vahle, Dieter Garde
Published by Carlit
The board shows 4 harbors on the corners and the pirate's island in the middle. One player plays the pirate and the other players take the role of normal seamen. The normal players have a home harbor and 5 ships, which are loaded with 5 different goods. When a ship successfully reaches a foreign harbor, the good is sold and the player collects the income. The unloaded ships must all return to their home harbors. The pirate had only 1 ship. He tries to capture ships and steal the goods, if they are carrying freight. Movement is very unusual; it is done with the help of wooden sticks of 3 different lengths. How many sticks can be taken is determined with a die roll. The game ends, when all ships are either captured or back in their home harbor. The richest player wins the game.
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Game data sourced from BoardGameGeek, used under their API terms.
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