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EleMasters: The Octomic Bond

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EleMasters: The Octomic Bond

EleMasters: The Octomic Bond

2018

Designed by Jed Diffenderfer

Published by The Dork Arts

Description

HOW TO PLAY EleMasters is a 2-8 player game that fosters a blend of competitive and co-op play. The objective of the game is to bond as many Atomo cards as you can on your turn, in order to win. SETUP Place the Octomic Ring in the center of the table. Shuffle the full deck of Atomo Cards. Deal each player their Hand (9 minus # of players). All player hands remain face up in front of them as in play . Place the remaining cards face down on the center of the Octomic Ring as the Atomo Deck. Player with the highest Valectron count in their hand starts, then counterclockwise. GAME OVER The game ends when there are no more Summoned Atomo left on the Octomic Ring to play. When this happens, everyone discards the rest of their hand so only point deck cards remain. Long game option: When the Octomic Ring runs out of Atomo cards, reshuffle the discard pile as a new set. Repeat until there are no more summoned Atomo, or no more bonds can be made by any player. SCORING The objective, is for each player to Bond as many cards as possible, so that you get to claim them for your Point Deck. 3pts/per Atomo card in your point deck. 1pt/per Valectron on each of those Atomo cards in point deck. 1pt/per Bond made with your point deck during end game scoring. ROUNDS The Active Player starts their turn by flipping the top card of the Atomo Deck over to reveal it as the Summoned Atomo for that round. The Active Player then decides, based on all the cards in front of each player, themselves included, which cards to bond with the Active Atomo. The more cards bonded, the more of them you get to keep & add to your point deck at the end of that round, but also stay aware of how many Valectron points that card has as well. Point Deck cards are not in-play to bond to. As the active player searches for bond combos, the other players should be verifying the bonds being attempted, as well as suggesting bonds that will help themselves as well as the AP. In this way, the game is both co-op as well as competitive. At the end of each players turn, they should draw enough cards from the Atomo Deck to refill their hand. Four modes teach you the game by starting simple, then adding mechanics which you can mix and match as you like: Beginner: Basic Octets. Casual: Phases to cool & heat Atomo . EleMagi: Radioactive Isotopes add stabilization complication. EleMaster: Use correct bond types to ionize Atomo for more bonding options on your turn. BEGINNER MODE "Octets" Rules: Form an Octet of Valectrons Ignore all other modifiers Valectron is EleMaster slang for Valence Electron . For this mode, you just want to create a total of 8 (an Octet) Valectrons around the Summoned Atomo. To bond a card to the Summoned Atomo, place a hand card from yourself or another player onto a BondBloom (the glowing mineral leaves on the edge of the Octomic Ring). You can bond up to four cards. For a successful bond, the total of Valectrons around the Summoned Atomo, plus the Valectrons around each bonded Atomo must equal a total of 8. No more, no less. If you bond, place all the bonded cards into your point deck. If you can t make a bond, discard the Summoned Atomo, return all hand cards to their owners, then end the round and let the next player start their turn. In this Beginner mode, if the Summoned Atomo drawn has eight already, you simply add it to your point pile as an automatic point and that ends your turn. This does not apply in the other game modes. CASUAL MODE "Phases" Rules: Form an Octet of Valectrons Use Phase modifier Here s where we harness some of the core concepts of chemical bonding through the EleMagic of the Octomic Ring. Each Atomo has it s own default phase on it which refers to the Heat Energy it contains at standard Earth temperatures, which determines the state it s in. For example, H2O with low heat energy makes it a Solid we call Ice. Add more heat energy and it melts into the Liquid we call Wate

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Game data sourced from BoardGameGeek, used under their API terms.