Ancient World Multi Game System
2018
Designed by Aaron Haag, David Stennett, Paul Ali, Frank Zazanis, Eliot Hochberg, Markus Hagenauer, Arpad Fritsche, Daniel McKinley
Published by Playford Games
Like streaming music and films for endless entertainment, you can now choose from a growing number of games in the Multi Game System. Each component in this compact system is carefully crafted to play in a wide variety of games, at home or away. For centuries, playing cards have been used, to play many popular games. Today, quality wood, bronze or printed chip components are used interchangeably to play lots of games. The main components are square tiles, with colors and symbols on both sides. You can play more games, with more players, when you possess more tiles. When Multi Game System books are released, you can extend your game collection. When new Multi Game System books are released you can expand your game collection. The style or type of games is growing and many games get updated with alternative play or expansions. They are created by casual and prolific designers from the USA, UK and Germany, plus a few classics designed in Ancient Egypt or the Roman Empire. Build up your game library, step by step, with additional components designed for play with upcoming books. Keep your home clean and the environment green, with these compact and enduring pieces. The games take you back to the lives of warriors, fishermen and other heroes of the Ancient World. They are easy to learn in a few minutes and can be played in 10 to 30 minutes or more These social abstract games, encourage players to interact in widely differing ways, from fear-driven collaboration, collusion, trickery and bluffing and deceit, and of course, competition. Enjoy adventure in the Ancient World and create your own story. Chess, Latrunculi, and traditional Seega are strategic battles between two minds with nothing is left to chance and everything is open in plain sight on the battle field. The greatest mind will prevail through skillful use of his forces. Words are not spoken and only detract from victory. The real world has chance and luck, secrecy and concealment which makes Journey Stones and King s Ransom so much fun. More than two are usually involved in real life, so most of the social abstract games allow four or more to play. The rich relationships between many players, with shifting allegiances or when facing a common challenge are memorable. In set to play for Stella, Inuit, ILIOS or Assyrians, may keep them hidden from other players , means you may work together with some players and show your tiles, build trust and enhance cooperation! It s not enough to use your strategic skill and not open your mouth! Assyrians and Dream Lands rely solely on persuasion and verbal skills. As you see how the components are used, you may be inspired to add to the library and create your own games, limited only by your creativity. The tiles can be put together in different combinations to give the components needed to play these 25 games. MGS Ziggurats Journey Stones Rays Silk Roads Numidia Melos Latrunculi Seega Kush Stella Cheetah King's Ransom Inuit PREMIUM MGS Tekel Tholos Capere Agros DELUXE MGS Lost Floodwaters Assyrians Dark Death ILIOS Raetia SUPER DELUXE MGS Dream Lands Summons Some of the games such a Kush and Tholos are available in the system with the enhancements and expansions. Some of the classic public domain games such as Seega & Latrunculi have been updated or expanded for today's players. In the same way, we show you how to play (and even improve) the modern card game King s Ransom with the MGS tiles. It is a GAME DESIGN KIT with many styles of tiles, dice and disks for you to expand, design and develop your own games. Dream Lands is more interesting with these extra tiles and Assyrians can now be played with up to 20 players! We are designing new games and expansions whic
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Game data sourced from BoardGameGeek, used under their API terms.
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