Kristall
1985
Designed by Karl-Heinz Koch
Published by Klee
Categories
Mechanics
Description
In Crystal 2-6 players try to find some hidden treasures and bring them back to the 2 starting points. A special die not only lets players move 0-3 fields, it also determines if a treasure is found and if other special features, like the arising of a crystal wall, appear. A funny aspect are the 4 transparent "glass-witches" which are mainly used to annoy other players. Much luck after all, but nice components anyway.
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Game data sourced from BoardGameGeek, used under their API terms.
How to Play
Search “How to play Kristall” on YouTube%2Fpic1486769.jpg&w=1440&q=75)