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Kristall

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Kristall

Kristall

1985

Designed by Karl-Heinz Koch

Published by Klee

Mechanics
Description

In Crystal 2-6 players try to find some hidden treasures and bring them back to the 2 starting points. A special die not only lets players move 0-3 fields, it also determines if a treasure is found and if other special features, like the arising of a crystal wall, appear. A funny aspect are the 4 transparent "glass-witches" which are mainly used to annoy other players. Much luck after all, but nice components anyway.

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Game data sourced from BoardGameGeek, used under their API terms.