Gimel
1980
Designed by Manuel A. Widmaier
Published by Bütehorn Spiele (Buchholz Verlag), Hexagames (I)
Categories
Description
Each player has 24 pieces; 8 horus (large cylinders, worth 6 points), 8 bastets (large triangles, worth 3 points) and 8 scarabs (small round buttons, worth 1 point). The game starts on an empty 8x18 board and a player can either place a new piece on an empty space of the board or move an existing one on the board - depending on it's movement restrictions. Winner is the player with the most captures, that is not the number of captures, but the total value of the captured pieces.
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Game data sourced from BoardGameGeek, used under their API terms.
How to Play
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