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Murmel Fiff

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Murmel Fiff

Murmel Fiff

2003

Designed by Kathi Kappler, Johann Rüttinger

Published by Drei Magier Spiele

Description

Taken directly from the translated rules "Murmel Fiff" is the name of the friendly marmot, who organizes a fun apple harvest with its friends: On the marmot hill stands a strange apple tree, whose bright glowing fruits have different colors-exactly like the marmots. Each one especially loves the apples of its color and wants to add these four to the stock in its own hole. (I love this bit) Whoever will manage it the first? Whoever gathers diligently at the beginning; and in the second phase, with the luck of the dice and foresight, gives away apples, pinches them and brings them back to safety, which influences the exciting race. In any case you have only won, if the marmot has all four of its own apples-and only those-in its own hole and then also places itself in it! Ages 5 and up.

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Game data sourced from BoardGameGeek, used under their API terms.