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Choko

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Choko

Choko

1985

Designed by Richard Manderson

Published by (Unknown)

Description

The goal of Choko is to simply be able to the last player with the ability to move. On each turn, a player moves once, twice or three times depending on the throw of the die. Pawns are moved orthoganally. After a pawn is moved, its previous position is marked with a pawn. As the game progresses, pawns become increasingly constricted. As a new counter is added to the boatd with each move, players are able to define areas where there opponents do not have access. —user summary

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Game data sourced from BoardGameGeek, used under their API terms.