Storm of Steel
2007
Designed by Joseph Miranda
Published by Decision Games (I)
publishers blurb quotstorm steel complete simulation world war map cover europe pyrenee ural plus middle east fight rage st petersburg verdun baghdad map combine grand game great war separately theaterlevel campaign eastern western middle east game rule use modular approach allow player employ level complexity desire turn quarterly player use special campaign card provide additional movefight impulse recreate intensive offensive war scenario year war grand game entire war quotwhat ifquot scenario war continue unit represent land naval air force ground force portray corps level corps rate number division include player concentrate offensive disperse defense corp include infantry shock troop mountain infantry cavalry specialized armored car tank brigade tank corps plus plannedfor american airborne division country unique order battle example austrohungarian mountain corps additional unit represent bolshevik independent nationalist forcesnaval unit squadron level capital ship flotilla cruiser destroyer complete submarine warfare module attack merchant shipping air warfare represent strategic tactical wing unique feature game player improve aerial warfare capability increase air doctrine level air doctrine improve player employ interception aerial supply aircraft carrier operation subversive player utilize agent conduct propaganda sabotage operation undermine foe withinland combat use different combat result table model different tactic tank shock troop unit use effective infiltration crt naval combat require oppose fleet acquire engage gunnery light fleet unit invaluable recon screening battleship battlecruiser squadron close kill air player execute variety mission include air superiority bombardmentan industrial production module give player capability produce different type force production tie morale win great battle enhance side output disastrous defeat lead strike home storm steel use card system generate major operation campaign card player additional movefight impulse combat bonus extra reinforcement player carefully choose campaign implement card schlieffen plan provide maneuver verdun enhance combat card grant tactical innovation chemical warfare armored doctrine bring play leader hindenburg brusilov lawrence arabiaquot
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