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Husch, Husch ins Körbchen

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Husch, Husch ins Körbchen

Husch, Husch ins Körbchen

2000

Designed by Theora Design, Ora Coster, Samanthe Loth, Theo Coster

Published by Jumbo

Description

Closing time at the zoo. But the animals don't want to go back into their cages, and hide, so the players have to find them. Each player in turn rolls the die and moves his playing piece (zoo guard) that many steps onto a tile. He now has to tell what animal is underneath this tile. If he knows it (or guesses right), he gets one of that kind of animals. There are some special spots/tiles (loose an animal, take an animal from another player, wait until someone passes you and helps you out of that hole, for example). When a player has at least one of each type of animals and reaches his home spot, he wins the game.

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Game data sourced from BoardGameGeek, used under their API terms.