Time Bomb
2016
Designed by 佐藤 雄介 (Yusuke Sato)
Published by REXhry, Primigenio, GoKids 玩樂小子, GoKids 玩樂小子, Switch Games, IELLO, Arclight Games, REXhry, Switch Games, Arclight, IELLO, Ediciones Primigenio, Reflexshop, Reflexshop
Each player will be assigned a secret identity, Agent or Terrorist. The game will unroll in a maximum of four rounds in which the agents want to defuse the bomb and the terrorists want it to explode. Each player will be dealt wire cards, which he will see and then will shuffle. Starting with the first player, he will be choosing a secret card and play it. Each card will have an action. Players will follow this way doing actions to try and defuse or explode the bomb. The game ends if all the success cards are revealed (agents win), the explosion card is revealed (terrorists win), or the 4th round ends without the bomb being defused (terrorists win).
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Game data sourced from BoardGameGeek, used under their API terms.
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