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Grab a Loop

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Grab a Loop

Grab a Loop

1968

Designed by Chuck Foley

Published by Milton Bradley

Description

The Game that Really Grabs You -- You Loved Twister, Now Wait Till You Play Grab a Loop! Contents: 6 belts, each holding one each of red, yellow, green, blue, white and black detachable loops; 6 'goal pads.' To start, players stand in a circle with one foot on their goal pad. You move off your goal pad once the loop-stealing begins. Game involves trying to grab loops of a particular color from your opponents while trying to keep others from stealing yours.

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Game data sourced from BoardGameGeek, used under their API terms.