De Grote Geschiedenisshow: Het Egypte van de Farao's
2004
Designed by (Uncredited)
Published by Clementoni
The gameboard represents a maze build up of rooms connected with corridors. Each player starts by placing their locked & unlocked key-cards face down in the corridors. They then place their explorer at the starting point of the maze. The movement is done by a dice roll. If you enter a corridor with a locked key you can't move. If you choose not to roll the dice you may also swap 2 key-cards on the board. Some rooms have a special symbol that leads to a special action. For example: Skip a turn, take a chance card, return the way you came, enter a secret passage or a (hard!) question about ancient Egypt. The final goal of the game is to find the door that hides the treasures of Tutanchamon. That player wins the game.
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Game data sourced from BoardGameGeek, used under their API terms.
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