Kitsunesangakoronda
2017
Designed by Ricopin
Published by (Self-Published)
In the woods behind a certain village shrine, you met up with mysterious foxes and began to play Daruma-san-Ga-Koron-Da! . Mysterious raccoon dogs were attracted its mystic atmosphere . They came and joined before you knew. The woods behind the village shrine became party mood usually it had been desolate. Win the game Daruma-san-ga-Koron-Da! by capturing more numbers of foxes than that of approaching foxes. You become it of Daruma-san-Ga-Koron-Da! and capture approaching foxes. Place 1 , 2 or 3 cards with face down on the playfield from the stock, then place a last card with face up. Move the last card to Captive Zone if it is Running Fox . Move the last card to Approaching Zone if it is Standing Fox . You may turn the tide when the last card is Raccoon Dog . Game is over when there are no cards in the stock. You win if there are more numbers of cards in Captive Zone than that in Approaching Zone .
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Game data sourced from BoardGameGeek, used under their API terms.
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