Phare Andole
2016
Designed by Frédéric Langlois
Published by Oka Luda Editions, Le Vaisseau Nautilud
Observation, memory and swiftness are required to build imaginary and colorful lighthouses, over the 5 levels of play. Each round, a "Lighthouse" pattern card is revealed. Each player try to stack wooden pieces (mainly wooden discs) of the correct shape and color from a common supply. The fastest player to complete his lighthouse put a stop to the round, and his "work" is verified. Be it correct, the player keeps the Lighthouse card as a reward. Be it incorrect, he has to discard a previously acquired Lighthouse card. The first player with a certain amount of Lighthouses card wins the game. Advanced levels introduce more variety of colors and wooden discs thickness.
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Game data sourced from BoardGameGeek, used under their API terms.
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