Wizard Roll
2016
Published by RoosterFin, Inc.
Description
Description from the publisher: Players take turns rolling two custom dice to try to match the pattern on their Spell Card. Each spell card is worth a varying number of points depending upon the difficulty of completion (2-5 points). A magic wand result on a die also allows you to force an opponent to return his runes/elements to the bank, preventing them from completing their Spell Card. First player to seven points wins.
Where to Buy
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Game data sourced from BoardGameGeek, used under their API terms.
How to Play
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