Bewitched
1988
Designed by Malcolm Goldsmith, Michael Kindred
Published by Joker, Waddingtons, Joker, Waddington Sanders Ltd., Waddingtons
The players have three frogs each and need to retrieve the witch's spell book in order to be turned back into princes. There are four spell books, one real and three fakes, hidden under witches' hats. Frogs try to find the real spell book and return with it to their lily pads - the first to do so is the winner. To make matters more difficult, books can be stolen from other frogs and there are snakes and cats. The snakes lie on the tracks and must be hopped over. Some bite - they have a magnet that is attracted to some (not all) of the frogs - others just lie still. Flowers are collected as an antidote to snake bites. Players can move a cat each turn instead of a frog. No frog would dare walk past a cat, so they are placed in the way of frogs to hold them up and allow or prevent the theft of a book.
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Game data sourced from BoardGameGeek, used under their API terms.
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