Vis Magica
2002
Designed by Robert Avery
Published by Ordered Flexibility
From the publisher's website Rules for Fantasy Wargaming! Fantasy wargaming system based on the popular Vis Bellica rules for Ancient & Medieval wargaming. Figures based as chunky elements that correctly represent ground scale. Easy to move round the table and look good. An average game consists of about 120 figures a side, and takes about 2½-3 hours of play to resolve. A combat system that doesn t involve complicated book-keeping or rolling more than two or three dice at a time. A command structure where figures are grouped as regular brigades or irregular contingents that report to officers that report to more senior officers. A command system where officers could, on a parade ground, successfully issue a limited set of orders to the figures under their command, but this ability breaks down rapidly as the 'fog of war' descends during a battle. Hidden movement possible without the need for a referee. An army list philosophy that allows you to use any figures from any manufacturer: to use your imagination!
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Game data sourced from BoardGameGeek, used under their API terms.
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