5150: No Quarter – Mecha Combat
2015
Designed by Ed Teixeira
Published by Two Hour Wargames (THW Game Design)
5150: No Quarter - Mecha Combat What: Mech specific Sci Fi military combat. Scale: Mech on Mech combat. 1 model equals 1 Mech. Your Role: Players can command from one Mech up to ten or more. Playability: Designed for solo, same side and head to head play. 5150: No Quarter can be played in a variety of ways: You can play as a Mech Pilot with one Mech. You can play as a Team Leader with 3 Mechs. You can play as a Squad Leader with 6 Mechs. You can even play as a Company Commander with 24 Mechs. You can play one-off battles. You can play a full campaign with up to ten scenarios. The bottom line is you can play it any way you like, with any models or counters you like. Inside you ll find: Rules for Mech to Mech combat with stats and covering 5 different Races and Factions. Ten Linked scenarios that form a pre-generated Campaign for you to play. Fully compatible with Start Army and other 5150 games. A minimal bookkeeping Campaign System that gives meaning to every game as the results of one will affect the outcome of the next.
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Game data sourced from BoardGameGeek, used under their API terms.
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