Kaiju Crush
2017
Designed by Tim Armstrong (II), Justin De Witt
Published by Fireside Games
kaiju crush light strategy game limited grid movement share objective intransitive combat modular boardin game player choose giant monster play proceed crush building fight kaiju victory point player turn choose play movement card share movement card land crush city tile aka building player pick city tile drop territory marker place city tile score different point territory marker yield victory point base objective card goal like connected unconnected territory marker number city tile group player claim shape create city gridpoint generate fight monster adjacent space monster occupy territory marker fight player draw territory marker look reverse symbol represent blow fight firebreath claw tail kick spike symbol intransitive combat system symbol beat beat turn monster unique fighting ability special ability change game winner type battle gain random combat victory token worth point winner territory battle replace current territory marker help meet objective thwart opponentswhen monster game monster victory point supreme
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