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Monkey Wrench: Deluxe Edition

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Monkey Wrench: Deluxe Edition

Monkey Wrench: Deluxe Edition

2017

Published by Tokumei LLC

Description

Description from the designer: Monkey Wrench 2nd Edition: Your company is firing employees; Can you get rid of the bad employee in time? Monkey Wrench Is a social deduction and manipulation game requiring a minimum of 7 people to play, (6 "Employees" & 1 Narrator). The concept of the game is rather simple. The company you work for, has suddenly been having problems with all of its production machines being sabotaged by an unknown person After hours. The Security footage shows that One of your fellow employees, (players) has been seen tampering with the machines, "After Hours". The problem is, the security system couldn't detect who it was. Worse, every employee has an alibi, and no one is willing to step forward with any information of evidence. There for, the Board of Directors, (The Narrator(s)), have decided that one employee will be fired during each "Day Shift" via a 60% majority Employee vote, until the machines are no longer being tampered with each night. To help facilitate this, members of the local law enforcement (Undercover Cop) and the FBI (in larger games of over 15 players), as well as other law enforcement agencies (NSA 20 player game, CIA 25 player game ) to help catch the potential criminals involved. They are also working diligently around the clock to help your company find the culprit. Meeting in secret "After hours" to arrest potential suspects, while also masquerading as a regular employee. Their goal, is to help weed out the real problem person; The elusive The Monkey Wrench and their crew of saboteurs. However, the members of the Monkey Wrench team have an edge: Once per "After hours" phase, they can secretly convert one of the other employee towards their goal. If they manage to convert a casual non titled "Employee", that person becomes a leader within their team, and will be given a "Monkey Wrench" card to show their loyalty. Additionally, depending on the size of the "company (game), other criminal elements can also be expected to try to infiltrate the entire organization. Everything from a simple, "Lunch Thief", to a "Cat Burglar", to even members of a Cult, as well as various types of "Hackers", Espionage experts and even a Corporate embezzler. Each with their own "After hours" abilities that can be used by the Monkey Wrench team, IF they can figure out who within the company is what. Which keeps the members of Law enforcement busy during the game, and helps ensure that the Monkey Wrench team will over throw the company. Fortunately; the Law enforcement team, (Security guard, Undercover cop, FBI, CIA, NSA.. etc..), do have a extra tools in their wheel house to counter this influx of added trouble. For starters at the end of every "After hours" phase, the company "Security Guard" has the ability to The "sense" when another Employee can been involved with an illicit activity that evening. While the Undercover cop, once per After hours round can "Arrest" a single potential suspect. That player is then removed from game the next subsequent "Day shift". While the FBI agent, has the power to literally "Fire" anyone one person in the company. Either as a secret executive action during the "After hours" round, or by revealing themselves to the other players as a member of law Enforcement. Upon which they can then have executive power to remove the undercover CEO, or members of upper management and even overthrow their power position within the game. While the NSA has the power to make various "hacking' actions, while the CIA player, has the ability to be a spy in any group, and never reveal themselves, unless they want to. Each member of Law Enforcement, are thus granted unique abilities to help them thwart the dastardly goals of the criminal elements in game. However, in turn, each has their own requirements that they must fulfill in order to win the game. However; the rest of the employees, and neutral parties can also use their individual abilities, as well as their natural powers of social d

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Game data sourced from BoardGameGeek, used under their API terms.