Codenames: Duet
2017
Designed by Scot Eaton, Vlaada Chvátil
Published by MINDOK, Cranio Creations, Enigma (Bergsala Enigma), Gém Klub Kft., DiceTree Games, asmodee, MIPL, IELLO, Rebel Sp. z o.o., Heidelberger Spieleverlag, Cranio Creations, Brain Games, Fantasmagoria, Heidelberger Spieleverlag, DiceTree Games, Czech Games Edition (CGE), Lex Games, Gém Klub Kft., Kaissa Chess & Games, Mindok, Goblin Gaming, Rebel Sp. z o.o., Golden Egg Games, Hobby Japan, Fantasmagoria, Lex Games, GaGa Games, GaGa Games, Feelindigo, White Goblin Games, Devir, Devir, Golden Egg Games, HeidelBÄR Games, IELLO, Czech Games Edition, Hobby Japan, Asmodee, Bergsala Enigma (Enigma), Kaissa Chess & Games, One Moment Games, White Goblin Games, Lautapelit.fi, One Moment Games, Brain Games
Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!) To set up play, lay out 25 word cards in a 5 5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5 5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side. Collectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.
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Game data sourced from BoardGameGeek, used under their API terms.
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