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Kruisvuur

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Kruisvuur

Kruisvuur

1978

Designed by Armand Jammot

Published by Flamenco, Jeux Robert Laffont, SoCoGe

Description

Try to get your stones from start to finish as quickly as possible. Watch your opponent as he can capture your pieces. The die decides the number of positions you are allowed to move forwards (or backwards). The first to have crossed over his 10 stones wins the game.

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Game data sourced from BoardGameGeek, used under their API terms.